VRoom! Getting Started With VR for Training

VRoom! Getting Started With VR book graphic

What do you do when you need to engage a diverse learner base, address rapidly changing needs and expectations, and prove training ROI?

New mediums like virtual reality learning help us tackle those challenges. However, adopting a new and innovative learning method poses its challenges. This eBook guides you through the four main elements of getting started with virtual reality training, including VR content creation.

  1. Project Inspiration
  2. Corporate Buy-in
  3. Filming Scenes
  4. Scenario Creation

Download your eBook today!